Tuesday, October 20, 2015

Role play in gaming is an empathy machine


During the medium's first two decades, videogames mainly presented us with the opportunity to enter situations too dangerous, rarefied or expensive for reality. More recently, the rise of easy-to-use videogame-creation software, and the lowering of the barriers of game distribution, have vastly expanded the range of people making and selling games.

By: Simon Parkin,

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